Caramel Swirl Bunny Bits

Unwrap all of the cards. Large cards with a Caramel Swirl Sinister Bunny on the back are shuffled into the Draw Pile. Did you notice that cool new Brown dodecahedron die? Some of the new cards will require using the die. These cards will have a Brown square lit on one of the boxes on the right border of the card. The Metal coins should be stacked in piles near the Morden’s Metals Exchange Starter Card and are available to all players for sale at the start of the game.​

RESOURCES

Download → Caramel Swirl Bunny Bits (PDF Document)

Game Mechanics

FUNKY FUNGUS

Funky Fungus is a Bunny Modifier that a player would most likely place under an opponent’s bunny in The Bunny Circle. The opponent cannot refuse a Funky Fungus Bunny Modifier. Funky Fungus raises the level of any weapon played on the bunny by the amount of Funky Fungus illustrated on the card. For example, if a bunny has the Funky Fungus Double Bunny Modifier, then a level 6 weapon placed on the bunny would become a level 8 weapon.

MORDEN’S METALS EXCHANGE STARTER CARD

At the start of the game, the three 6-sided dice (Gold, Silver and Copper) are rolled. The numbers rolled set the Exchange Rate for the three metals. These three dice are not included in this Booster Deck, but any three 6-sided dice may be used.

A player may exchange (buy or sell) Metal cards or coins anytime during his turn from Morden’s Metals Exchange for Kaballa Dolla. Kaballa Dolla is taken from the Discard Pile by any player exchanging Metal cards or coins. Dolla Vouchers (Ominous Onyx Booster Deck) are taken from any Kaballa’s Market if no Kaballa Dolla exist in the Discard Pile.

All Metal cards or coins sold to Morden’s Metals Exchange are kept face up next to the Morden’s Metals Exchange Starter Card. Players may only buy the Metal cards or coins that are available at Morden’s Metals Exchange.

All Metal dice may be re-rolled by a player at the end of any of his turns during which he received a Carrot. Carrots are considered received if the player bought the Carrot from any Kaballa’s Market or used a card (such as Choose A Carrot) to acquire it. Trading Carrots with other players does not give a player the privilege to re-roll the Metal dice.

A player may not exchange Metal cards or coins during the same turn once he has rolled the Metal dice. The new Exchange Rate will be available starting with the next player.

Cards exist that double the value of certain metals at Morden’s Metals Exchange. If played, place the doubling card on top of the Morden’s Metals Exchange Starter Card. More than one doubling card may be used at the same time to modify the Exchange Rate.

ROAMING RED RUN CARDS

Any card that has a Red RUN printed in the top window is a Roaming Red Run card. Roaming Red Run cards are played differently than regular Run cards because they may remain in play for many rounds.

For example, suppose that a fictional player named Carol launches Where The Buffalo Roam. Naturally she would place it on an opponent, and that opponent would have to feed the buffalo 5 units of any food (Cabbage, Water, Radish or Milk – in any combination) or lose a Carrot (return it to any Kaballa’s Market). After the first play however, Where The Buffalo Roam is not discarded. Instead, it is given to the next adjacent player counter-clockwise in The Bunny Circle. Where The Buffalo Roam remains with the next player and collects its food at the end of Carol’s turn (one round of play later). Where The Buffalo Roam will move from player to player and continue to feed once per round of play always at the end of Carol’s turn. It is possible that Where The Buffalo Roam may, eventually, be given to Carol and she will have to feed the buffalo!

This cycle continues until the Roaming Red Run card is eliminated (the buffalo encounters a player with no food, or it is attacked and eliminated by any weapon).

SENATORS

When a player draws a Senator Bunny Modifier card from the Draw Pile he must immediately place it under any bunny in The Bunny Circle. Most likely a player will want to assign that Senator card to one of his own bunnies. If a player draws a Senator card and has no bunnies of his own, then he must place the Senator card under an opponent’s bunny. If there are no bunnies in The Bunny Circle, then the Senator card is discarded.

If a player is given a Senator card during the initial deal at the start of the game, then he must discard it. Another card should be chosen from the Draw Pile.

Creative Team Alpha would like to go on record as saying that the Whiner party is not in any way related to alcoholic beverages. CTA acknowledges the possible dangers of alcohol and in no way supports the abuse of this substance. Whiner Senators do exactly as their name implies… they whine!

Creative Team Alpha would like to go on record as saying that the Shiner party is not in any way related to giving someone a black eye. CTA acknowledges the possible dangers of fisticuffs and in no way supports this behavior. Shiner Senators do exactly as their name implies… they shine!

TERRIBLE MISFORTUNE CASTING

When a Terrible Misfortune is drawn that has the subtitle Casting, it means that all players with bunnies in The Bunny Circle that have a Senator Bunny Modifier card are allowed to cast a vote as to which bunny in play should be killed. The bunny does not have to belong to the player who drew the Terrible Misfortune card. Only players with bunny Senators may vote (one vote for each bunny Senator that a player owns). If two (or more) bunnies have an equal number of votes against them, then the player who drew the Terrible Misfortune card must cast the deciding or “tie-breaking” vote (even if all of the bunnies involved are his own).

In the event that no Senator votes are cast (no player has a bunny in play with a Senator Bunny Modifier card), then the player who picked the Terrible misfortune (with the Casting subtitle) gets to choose which bunny will be killed (most likely it will be a bunny that belongs to an opponent). Regular Terrible Misfortune cards are still played the same way as before.

Facts About The Cards

1118: BAKERY ROLLS

Bakery Rolls may be used once by a player to roll the Brown 12-sided die and to take a number of flavor cards (Chocolate, Caramel Swirl, Pumpkin Spice, Cake Batter, etc.) from the top of the Draw Pile equal to the number rolled. The player does not draw again until he has less than seven cards.

1119: BUNNY BYTES

First, the player reads the entire card text out loud. Next, the player counts down ( 3 – 2 – 1 – Go! ) and announces, “Bunny Bytes”. Bunny Bytes may be used once by the first opponent to show the player a picture of a bunny on their phone to retrieve any bunny from Weil’s Pawn Shop. The player may take any one of the winning opponent’s bunnies already in The Bunny Circle (not the bunny retrieved).

1120: FREAKING BORON

Freaking Boron may be used once by a player to steal five saved Special or Very Special cards from his opponents. The player may steal all of the cards from one or several different opponents, and may steal less than five cards if he chooses or if five cards are not available.

1130: ORDER SORTER

First, the player reads the entire card text out loud. Next, the player counts down ( 3 – 2 – 1 – Go! ) and announces, “Order Sorter”. Order Sorter may be used once by the first opponent to sort the cards in his five-card hand numerically (using the Card Identification Number) to exchange any unwanted cards in his five-card hand for new ones from the Draw Pile. The player may exchange any of the cards in his five-card hand for any cards discarded by the winning opponent.

1131: RARE PERFECT SQUARE

Rare Perfect Square allows the player to roll the dice and to receive one Metal card or coin for each number rolled that is a perfect square ( 1 – 4 – 9 – 16 ). If no Metal cards or coins exist at Morden’s Metals Exchange, then the player is out of luck. Players may not sell their new Metal cards or coins until their next turn.

1132: SACRED CHALICE OF RIXX

Sacred Chalice Of Rixx may be used once by a player to add the current Exchange Rates of the Gold, Silver and Copper at Morden’s Metals Exchange and to spend that amount of Dolla at any open store. Dolla earned with the Sacred Chalice Of Rixx may not be saved. If no stores are open, then the player is out of luck.

1133: WHERE THE BUFFALO ROAM

Where The Buffalo Roam may be placed on any player which must feed the buffalo 5 units of any food (Cabbage, Water, Radish or Milk – in any combination) or lose a Carrot (return it to any Kaballa’s Market). Where The Buffalo Roam continues visiting one player per round counter-clockwise around The Bunny Circle. If Where The Buffalo Roam encounters a player that has no food to offer, or not enough food, then it starves and is eliminated (discarded). Where The Buffalo Roam may be eliminated using any weapon.

1135: COW BY A RIVER

Cow By A River may be used once by a player to roll the die and to take a number of Water and Milk units equal to the number rolled from the discard piles. The units may be all Water, all Milk or a combination of both that total the number rolled.

1137: MARVIN GARDENS

Marvin Gardens may be used once by a player to roll the die and to take a number of Cabbage and Radish units equal to the number rolled from the discard piles. The units may be all Cabbage, all Radish or a combination of both that total the number rolled.

1141: CHERRY CORDIAL

Cherry Cordial may be given to all players simultaneously once a curse word is heard during play and forces the first player that utters the next curse word to discard one saved card of each category (if he has one): Special, Very Special, Zodiac, Mysterious Place, Bunderground Station and Relative. May be used at any time!

A curse (or naughty) word can only be defined by the people playing the game. Since words change from group to group, country to country and language to language, it is impossible to provide a list of these words. Each group will have to decide for itself which words are not allowed.

WHERE TO BUY

Purchase → Caramel Swirl Booster Deck in Merch Store
Purchase → Caramel Swirl Booster Deck on Amazon

Disclaimer: All characters and events in this game – even those based on real people or characters as parody – are entirely fictional. Any resemblance to actual living persons is purely coincidental or is strictly for the purpose of satire. No actual bunnies were harmed in the making of this game or will be harmed by playing it.

AM I MISSING SOMETHING?

If after reading through the Bunny Bits and playing the cards in your Killer Bunnies Booster Deck you are asking yourself this question, then chances are you’re absolutely right!  

MISSING A FUTURE CARD? 

Many cards in Killer Bunnies and the Quest for the Magic Carrot refer to other cards that have not been printed yet.  But don’t worry.  All this means is that we have planned ahead.  Creative Team Alpha would like to guarantee to you that these ‘unseen’ cards will indeed be seen in future Booster Decks.  The same is true for some of the fancy dice as well.

MISSING A PREVIOUS CARD?

Some confusion may occur when Booster Decks are added out of order, and a card refers back to earlier cards that may not exist in your deck.  As stated before, if you do play with non-sequential Booster Decks and a card is drawn during play that refers to another card that does not exist in your Killer Bunnies deck, then a player may discard it and draw a new card.

MISSING A 'CRUCIAL' CARD? 

If you do play with non-sequential Booster Decks, our Crucial Cards section provides you with game pieces, select cards, as well as game mechanics that you might need if you do not have an earlier Booster Deck.

More Info See our 'Crucial' Cards Section here.

QUESTIONS

Questions always seem to arise that cannot be resolved by a careful inspection of the Instruction Book and Bunny Bits.  If that should happen then please feel free to Contact Us​.