Bunny Bits
Hello and welcome
back (Crazy 8 times!) to the wonderful world of Killer Bunnies.
We would like to thank you for your purchase and assure you that
no actual bunnies were hurt in any way during the creation or
production of this game. The Quest for the Magic Carrot is the
first of three Killer Bunnies games, and this is edition Epsilon
One of the Wacky Khaki Bunny Bits.
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Getting
Started
Unwrap all
of the cards. Large cards with a Khaki Sinister Bunny on the
back are shuffled into your Draw Pile which should already contain
Blue, Yellow, Red, Violet, Orange, Green, White, Steel and Pink
cards. Stack the colored Chips near the Kaballa's Market Starter
Card. You will need them to play the card Quantum Chromodynamic
Pulse and may find them useful for other situations in the game.
For example, colored Chips may be used to indicate when bunnies
(or Pawns) change color or to keep track of colors visited by
Twister.
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Card
Specifics
Army Of
The 12 Bunnies: The
Army may be played on any bunny in The Bunny Circle which must
roll higher than the current hour to survive. All players are
encouraged to use an AM/PM system of time measurement to determine
the hour of play (from 01 to 12). Regardless of the outcome of
the first bunny's roll, the Army is moved to the next bunny clockwise
and the hour number is lowered by one. The next bunny must roll
the die immediately. The cycle continues until the number is
zero or no more bunnies can be reached in The Bunny Circle. When
the cycle is completed, the Army is removed from the game.
Since the Army
is not a Roaming Red Run card, the entire cycle is performed
during one player's turn. Also, if the Army encounters a Barrier
(or Neutronium Barrier), then it is immediately removed from
the game. Since the Army is not a weapon, Clovers can not lower
its effect and Defense cards can not be used to stop an attack.
B-Flat:
Players
must remove their front door key from any chain or ring before
playing B-Flat. When all players are ready, a countdown from
three will begin the contest. Players may balance their keys
on any edge.
Better
Bunny Booster: Better
Bunny Booster may be used to change any color bunny into a Pink
bunny. Bunnies that become Pink will inherit the 'special feature'
for that type of Pink bunny. Better Bunny Booster may only be
played on single (or half) color Congenial, Gleeful, Lumbering,
Sinister, and Timid bunnies but not on Free Agent, Holographic,
Specialty, Double Free Agent or Celebrity bunnies. Bunny Booster
and Better Bunny Booster may not occupy the same bunny at the
same time.
Bunny Dearest:
Bunny
Dearest may only be placed on a single color bunny (no half color
bunnies). The player must roll higher than the numerical value
of the current month using the same color die as the bunny to
survive. For example, if a player placed Bunny Dearest on a Violet
Timid Bunny during the month of September (the 9th month), then
the opponent would have to roll higher than 9 on the Violet die
for the bunny to survive. If the player had the Violet Pawn,
then he would be entitled to a re-roll of the Violet die. The
Super Congenial (a Violet bunny) would also have to roll higher
than 9 on the Violet die to survive. The opponent may not use
Roll-A-Lution to improve his chances since the twenty-sided die
has no color.
In addition
to the initial attack, all other bunnies in The Bunny Circle
of the same color (or half color) as the target bunny must also
roll. To continue our example, all other Violet bunnies (or half
Violet bunnies) in The Bunny Circle would also have to roll higher
than 9 on the Violet die to survive. Since Bunny Dearest is not
a weapon, Clovers can not lower its effect and Defense cards
can not be used to stop an attack.
Bunnymooners:
A Bunnymooner
is a person who has been playing Killer Bunnies for less than
a year. If the player who used the card is not a Bunnymooner,
then he must give the card to the first Bunnymooner in the current
direction of play. If no person playing the game is a Bunnymooner,
then the player who used the card may Choose A Carrot either
from Kaballa's Market or from an opponent. If Kaballa's Market
is closed, then the Carrot may only be taken from an opponent.
Dated Feed
The Bunny: The
amount of Cabbage and Water that a bunny must feed is the same
as the last digit of the day of the month when the game is being
played. For example, if a player uses a Dated Feed The Bunny
on Valentine's Day, then the amount of Cabbage or Water that
the opponent will need to feed will be 4 (since Valentine's Day
is always on the 14th of February). Any bunny belonging to a
player born on the 17th of any month must double the amounts
needed to Feed The Bunny.
Ice Nine:
Ice
Nine may be given to any player who must keep the card until
he plays any other card that requires the roll of one or more
numbered dice. When this other card is played, all rolls of any
die or dice will all have a value of 9. For example, if an opponent
gives a player Ice Nine, then a great strategy for that player
would be to play the card Supplies Surprise. Since all five dice
must be 9's, the player would receive all five supplies (Cabbage,
Water, Dolla, Carrot and a bunny). Ice Nine is discarded after
one use.
Joint
Custody: When
Joint Custody is played it is placed under an opponent's bunny.
Joint Custody allows a player to share privileges of the bunny.
Therefore, a player can have no bunnies in The Bunny Circle,
but if he has Joint Custody of an opponent's bunny, then he will
still be allowed to play cards with a Pink rectangular box such
as weapons and Choose A Carrot. Joint Custody is discarded when
the bunny is moved to another player, traded, abducted, or killed.
A player with
Joint Custody of an opponent's bunny is not the owner of the
bunny. Therefore, any card that affects a player's bunny (or
bunnies) will not affect the bunny in Joint Custody.
Locked In:
Locked
In may be used once by a player to force any opponent to play
his TOP and BOTTOM RUN cards on his next turn or turns. All cards
that can be used must be used even if the consequences are bad
and the only viable targets belong to the opponent. If SPECIAL
and VERY SPECIAL cards can not be used at the time of play, then
they must be discarded.
Lonely
Ranger: The
Lonely Ranger is a Blue bunny. The Lonely Ranger is also a Roaming
Red Run card which means that he will move to a player every
round of play in a counter-clockwise direction. As the player
receives The Lonely Ranger, he may place him in any position
among his bunnies in The Bunny Circle.
Like all Roaming
Red Run cards, The Lonely Ranger will move at the end of the
turn of the player who introduced him to The Bunny Circle. Also,
The Lonely Ranger changes direction when encountering a Barrier
and is discarded if he encounters a Neutronium Barrier.
Mad Bunny
Disease: Mad
Bunny Disease may be given to any player whose bunnies all become
infected. The player must return one Carrot to Kaballa's Market
at the start of each of his turns while he has Mad Bunny Disease.
If the player adds bunnies to The Bunny Circle, then they will
also become infected. To discard Mad Bunny Disease, the player
must first eliminate all of his bunnies from The Bunny Circle.
A player with Mad Bunny Disease is encouraged to eliminate his
own bunnies as quickly as possible to avoid losing too many Carrots.
If a bunny
is traded to another player or changes owners in The Bunny Circle,
then all of the other player's bunnies will also become infected
with Mad Bunny Disease. In that case, more than one player's
bunnies can be infected with Mad Bunny Disease. Once a player
has returned all of his Carrots, he will still have to eliminate
all of his bunnies from The Bunny Circle before he can discard
Mad Bunny Disease.
A bunny that
is abducted by the Beyea Aliens is returned free of Mad Bunny
Disease. A bunny that is abducted by any other card will still
have Mad Bunny Disease and may spread it to other players' bunnies.
Any two bunnies that share the Fingercuffs will also share Mad
Bunny Disease. Sunny Day may be used once to eliminate Mad Bunny
Disease from all bunnies in The Bunny Circle.
Officer
Rank Cards: When
a player draws a Rank Card from the Draw Pile he must immediately
place it under any bunny in The Bunny Circle. Most likely a player
will want to assign that Rank to one of his own bunnies. A bunny
that is carrying The Heavenly Halo may not carry a Rank. If the
player draws a Rank Card and has no bunnies of his own, then
he must place the Rank Card under an opponent's bunny. If there
are no bunnies in The Bunny Circle, then the Rank Card is discarded.
If a player
is given a Rank Card during the initial deal at the start of
the game, then he must discard it. Another card should then be
chosen from the Draw Pile.
Officer Rank
Cards are numbered (O-1 to O-6). O-1 (pronounced oh-one) is the
lowest rank and O-6 is the highest rank. Although many bunnies
in The Bunny Circle may carry a Rank Card (either Enlisted or
Officer), only the highest Enlisted ranked bunny and the highest
Officer ranked bunny will be given a special privilege.
If a player
picks a Rank Card and wishes to place it under a bunny that already
has a Rank Card he may, but only if he owns the bunny. The other
Rank Card must then be placed under another bunny. If no other
bunny exists in The Bunny Circle, then the Rank Card must be
discarded. A player may not remove a Rank Card from a bunny except
when Rank Cards are being exchanged as described above. If a
bunny is abducted by the Beyea Aliens or dies, then its Rank
Card is discarded.
The special
privilege awarded to the player who owns the highest Officer
ranked bunny is the ability to play an extra card directly from
his five-card hand each turn. The card may be played at the start,
middle or end of a player's turn. If the card is a RUN card,
then the player may use or discard it. If the card is a SPECIAL
(or VERY SPECIAL) card, then the player may use or save it. A
player who obtains the highest Officer ranked bunny may use the
special privilege during the turn it was acquired. A player who
has the second highest Officer ranked bunny is encouraged to
kill the bunny with the highest Officer rank so that he may obtain
the special privilege for himself. Of course it's always a good
idea to keep an eye on the player with the next lowest ranked
bunny.
Recall that
the special privilege was also given to the player who owns the
highest Enlisted ranked bunny (Perfectly Pink Booster Deck).
This privilege still exists with one minor rule change. If any
bunnies in The Bunny Circle have Officer ranks, then the player
who owns the highest Enlisted ranked bunny must ask the permission
of the player who owns the highest Officer ranked bunny to use
the special privilege. If the player who owns the highest Officer
ranked bunny replies in the negative, then the player who owns
the highest Enlisted ranked bunny loses the special privilege
for one round of play. The player who owns the highest Enlisted
ranked bunny may ask permission each round of play, but the decision
to allow him the special privilege or not lies solely with the
player who owns the highest Officer ranked bunny at the time.
If at any time,
no bunnies with Officer ranks are in The Bunny Circle, then the
player who owns the highest Enlisted ranked bunny may use the
special privilege without asking anyone's permission.
The Highest
Officer Ranked Bunny card should always be placed on top of the
highest Officer ranked bunny to denote which player gets the
special privilege and to act as a bulls-eye. A card stand is
provided to keep the card in place.
Creative Team
Alpha has chosen to use Naval ranks for our game. In no way should
our choice be seen as disrespectful to any of the other branches
of the military. We simply chose what we know best personally.
We salute all members of our military regardless of where they
serve: Air, Sea or Land.
Thirty Helens:
No
person named Helen or who has the letters H-E-L-E-N (yes, you'll
need two Es) anywhere in their full name may be directly targeted
by the weapon taken.
Truth
Or Hare: A
player may give Truth Or Hare to any opponent who must state
the title of his TOP RUN card. Four possible outcomes exist:
a) The opponent is telling
the truth and the player believes him.
b) The opponent is telling a lie and the player does not
believe him.
c) The opponent is telling the truth and the player does
not believe him.
d) The opponent is telling a lie and the player believes
him.
For outcome
(a) and outcome (b), the player has guessed correctly and is
rewarded by taking one of the opponent's bunnies in The Bunny
Circle. The player is allowed to choose which of the opponent's
bunnies to take.
For outcome
(c) and outcome (d), the player has guessed incorrectly and the
opponent is rewarded by receiving one of the player's bunnies
from The Bunny Circle. The player is allowed to choose which
of his bunnies to give to the opponent.
Truth Or Hare
may not be played on an opponent whose TOP RUN card is face up
due to a Selective Disclosure.
Venus
Cycle: A
player using Venus Cycle must roll all 8 twelve-sided dice. If
at least one 8 is rolled, then the player may Choose A Carrot
from Kaballa's Market (unless the market is closed). More than
one roll of 8 does not allow a player to choose more than one
Carrot. If the current year is 2009, 2017, 2025, or any 8th year
thereafter, then the player may Choose 4 Carrots.
Am
I Missing Something?
If after reading
through the Wacky Khaki Bunny Bits and playing the cards in your
Killer Bunnies Wacky Khaki Booster Deck you are asking yourself
this question, then chances are you're absolutely right!
Many cards
in Killer Bunnies and the Quest for the Magic Carrot refer to
other cards that have not been printed yet. But don't worry.
All this means is that we have planned ahead. Creative Team Alpha
would like to guarantee to you that these 'unseen' cards will
indeed be seen in future Booster Decks. The same is true for
some of the fancy dice as well.
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And
So Goes The Story...
When I first
started Killer Bunnies, I never in my life imagined it would
go this far. Of course I am happily surprised and extremely grateful
(I don't want to give myself Bad Karma)! But even more important
than the games are the outstanding people that I have met and
worked with along the way. One example is my friend David Zurell.
Da3ve coined the name for this Booster Deck (Wacky), posed for
Kinder Carrot D, and has been extremely helpful over the last
three years in game design and testing. Thanks again to all the
wonderful fans. Take care!
-
Jeffrey Neil Bellinger, Killer Bunnies Creator
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Questions
As we mentioned
earlier, questions always seem to arise that cannot be resolved
by a careful inspection of the instruction book. If that should
happen then please feel free to write
to us.
We'll help
you to clear up any discrepancies that you are having. Our staff
is on call 24 hours a day and 365 days a year. Realistically
it's more like 8 hours a day and 5 days a week but it sounded
so cool to say it the other way. Ok bottom line: we answer all
of our e-mails!
Disclaimer
All characters
and events in this game - even those based on real people or
characters as parody - are entirely fictional. Any resemblance
to actual living persons is purely coincidental or is strictly
for the purpose of satire. No actual bunnies were harmed in the
making of this game or will be harmed by playing it.
In the great
tradition of the United States military, all players in the game
are referred to in the male gender. We are in no way negating
or ignoring the vital importance of women in gaming and frankly,
in our lives as both the mothers who bore us and the wives that
support us. Absolutely no offense is meant or should be implied
on any level of our menial XY existence, it was simply easier
to compose the rules using only one gender reference. So please
ladies, don't get angry or hit us. 
Refer
to the Card Chart to see the order of card expansion.
The
Blue Starter Deck is first (#01), followed by the Yellow Booster
Deck (#02), the Red Booster Deck (#03), the Violet Booster Deck
(#04), the Orange Booster Deck (#05), the Green Booster Deck
(#06), the Twilight White Booster Deck (#07), the Stainless Steel
Booster Deck (#08), the Perfectly Pink Booster Deck (#09), and
then the Wacky Khaki Booster Deck (#10).
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Available
In Stores Now!
Buy This Deck At
The Playroom Entertainment Store!
Created
By Jeffrey Neil Bellinger
Graphic Design by Jonathan Young
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