Blue Starter Deck

Yellow Booster Deck

Red Booster Deck

Violet Booster Deck

Orange Booster Deck

Green Booster Deck

Twilight White Booster Deck

Stainless Steel Booster Deck

Perfectly Pink Booster Deck

Wacky Khaki Booster Deck

Ominous Onyx Booster Deck


Bunny Blanks

Omega Series Cards

Psi Series Cards


Teaching Killer Bunnies

Killer Bunnies T-Shirts

Psi Series Cards

The first four Psi cards are available through the Bunny Blanks. Other Psi cards are distributed at conventions, bunny promotions and special bunny events. Some cards are distributed when you buy your game through Playroom Entertainment or from select retailers. Make sure to ask for one, since supplies are limited.

Spider Bunny
Psi 01 (Blue Kite) :: OUT OF PRINT ::
May be used once to eliminate either Carrot Thief, Pilfer The Pawn, Zodiac Thief, Pumpkin Ridge or Pinch Your Place. Or may be used once to keep one player's bunnies in place during a Shockwave. May be used at any time!

Bunny Bits :: If Spider Bunny is used for a Psi card play (Non-Matching Colors), then a player may either use the card immediately or save the card down on the table directly from his hand.

Bunny Eye For The Carrot Guy
Psi 02 (Yellow Arrow) :: OUT OF PRINT ::
Roll the dice. The player who is wearing the most clothing of the highest color rolled may Choose A Carrot.

Bunny Bits :: Undergarments count as clothing!

If two (or more) die colors are tied for the highest, then give one Carrot to each player who is wearing the most clothing for each color. This may, of course, be the same player who would then receive both Carrots.

The player who uses this card may re-roll any one die that he wishes. This re-roll is in addition to any other re-roll capabilities that he may have.

If the highest color rolled is not worn by any of the players, then no one receives a Carrot.

Most times, players can easily decide who is wearing the most clothing of a particular color. However, if there seems to be two (or more) players wearing the same amounts, then have each player roll a die and the player with the highest roll will Choose A Carrot.

Shazbot!
Psi 03 (Violet Arrow) ::
May be used on any player. The player must return one Carrot to Kaballa's Market for each curse (or naughty) word that he speaks during the game. A player may pay 10 Dolla to remove this card.

Bunny Bits :: A curse (or naughty) word can only be defined by the people playing the game. Since words change from group to group, country to country and language to language, it is impossible to provide a list or these words. Each group will have to decide for itself which words are not allowed.

The word Shazbot is a 'safe' word, and may therefore be used freely during play as a substitute for all curse (or naughty) words.

A player's payment of 10 Dolla to remove the card must be placed in the discard pile.

After Darkness
Psi 04 (Green Kite) ::
May be used once by a player to eliminate any 50/50 Weapon at any time after sunset or before sunrise. May be used at any time (during the game)!

Bunny Bits :: Players are encouraged to check official sunset and sunrise times for the location in which they are playing.

If After Darkness is used for a Psi card play (Non-Matching Colors), then a player may either use the card immediately or save the card down on the table directly from his hand.

Pucker Up
Psi 05 (Red Kite) ::
All opponents roll a 12-sided die. The opponent who rolled the lowest number must either kiss the player or give up one Carrot, Zodiac and Mysterious Place.

Bunny Bits :: The opponent who rolled the lowest number on the twelve-sided die may choose to kiss or not to kiss. If several opponents roll the same lowest numbers, then they must each choose whether to kiss the player or give him one Carrot, Zodiac and Mysterious Place.

Before the roll, the player must state exactly what kind of kiss he wants (and where). This will make it easier for all of the players in the game to decide whether or not the opponent's kiss is 'valid'.

If an opponent chooses not to kiss, then he will choose which Carrot, Zodiac and Mysterious Place to give to the player. An opponent who does not have all three items must give only one of each of the items that he can.

If the opponent agrees to kiss and the player 'backs out', then the player must give the opponent two Carrots, Zodiacs and Mysterious Places.

Hitchbunny's Guide
Psi 06 (Orange Arrow) ::
Roll all of the dice. For every combination of a 4 and a 2 the player may take any card with the planet Jupiter from the discard and use it immediately.

Bunny Bits :: A player will roll all of the twelve-sided dice available in his game and also the five ten-sided dice from the Kinder Bunnies game (if the player has added this to his game).

Any die roll of a 4 and a 2 may be used to retrieve any one card from the discard that features a picture of the planet Jupiter (either in full or partially). Each die may only be combined once.

These 'Jupiter' cards must be used immediately if they are RUN cards. If the cards are SPECIAL (or VERY SPECIAL), then they may be used immediately or saved.

The Psi Series Rules

Two icon windows have been added to the left border of each Psi Series card. The top one is called an Arrow and the bottom one is called a Kite. Please note that both Arrows and Kites are lit in one of six different colors: Violet, Orange, Green, Yellow, Blue or Red.

All cards may be played individually as traditional Killer Bunnies cards. However, when played in combination, Psi cards have some interesting characteristics:

Non-Matching Colors: If a player has any Arrow and any Kite Psi card (either saved or in his hand), then he may stop play between any two player's turns, show his opponents his Psi cards, and use one or both of the Psi cards in play. Any Psi cards that are in the TOP RUN or BOTTOM RUN positions may not be used in this way.

Matching Colors: If a player has an Arrow and a Kite Psi card with matching colors (either saved or in his hand), then he may again stop play between any two player's turns. This time, however, the player may move all of the bunnies (or half color bunnies) in The Bunny Circle that match the color of the Arrow and Kite to any player that he wishes. For example, the Blue Arrow and Blue Kite Psi cards may be used by a player to move all Blue (and half Blue) bunnies in The Bunny Circle. The player must discard both Psi cards without using them further. Once again, any Psi cards that are in the TOP RUN or BOTTOM RUN positions may not be used in this way.

If a player uses a Psi card out of his hand (either in a Non-Matching Colors or Matching Colors play), then he must immediately replace the card with a card from the Draw Pile.


Created By Jeffrey Neil Bellinger
Graphic Design by Jonathan Young
(c) Copyright 2002-2008 Playroom Entertainment. All rights reserved. Playroom Entertainment and the Playroom Entertainment logo are trademarks of Playroom Entertainment. Killer Bunnies, KinderBunnies and all respective logos are trademarks of Jeffrey Neil Bellinger, used under license.