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Omega
Series Cards
Omega Cards
are distributed at conventions, bunny promotions and special
bunny events. Some cards are distributed when you buy your game
through Playroom Entertainment or from
select retailers. Make sure to ask for one, since supplies are
limited.
Bunny's
Eleven
Omega
01
:: OUT
OF PRINT
:: Allows
a player to steal the winnings from any opponent who is successful
at either the Carrot Top Casino or Casino Royale (Orange Booster
Deck). A roll of 7 or 11 doubles the winnings.
The
Djarnak
Omega
02
:: OUT
OF PRINT
:: May
be placed between any two adjacent players and prevents each
from using any aggressive cards (cards with a pink box) against
each other.
Bunny Bits ::
The
Djarnak may be eliminated by a Barrier (Red Booster Deck) placed
over it.
Aggressive
cards such as Weapons may not be placed directly on any of the
opponent's bunnies on the other side of the Djarnak. However,
a weapon that effects adjacent bunnies may effect the opponent
if he is within range.
| Historical
Note: Bunnies
creator Jeffrey Bellinger attended Rutgers University in Brunswick,
Jersey from 1984 to 1989. During that time a contest was run
to name the weird red sculpture on the Busch Campus. Jeff's suggestion
of The Djarnak lost miserably but he vowed that someday he would
have the final say on that decision. And heck, it only took 17
years! |
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Go
With The Flo
Omega
03
:: OUT
OF PRINT
:: Allows
a player to exchange any saved Special (or Very Special) card
for Carrot #04 (Flo).
| Historical
Note: Flo
just happens to be bunnies creator Jeffrey Bellinger's favorite
Carrot. Now some would say that he wrote this card just so that
he could always get Flo. But in truth, Flo is the most valuable
Carrot since the owner is entitled to one free feeding during
any particular game. Have you ever noticed that Flo is carrying
a Large Prune Danish? |
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The
Conch
Omega
04
:: OUT
OF PRINT
:: May
be used once by a player to silence all opponents for two rounds
of play. Only the player holding The Conch may speak (and therefore
make deals or exchanges of any kind).
Bunny Bits ::
The
Conch effectively stops all trades of both SUPPLIES and DOWNS
for two full rounds of play unless initiated by the player holding
the card. But we are also very serious about the silence. A player
who speaks must return a Carrot, or discard a Zodiac (Green Booster
Deck) or Mysterious Place (Onyx Booster Deck) cards for each
word spoken. Players without objects will forfeit turns of play.
Lord
Of The Bunnies
Omega
05
:: Specialty
Bunny or Super Specialty :: OUT OF PRINT ::
The
player with these bunnies down (in The Bunny Circle) may play
two cards per turn. All other Specialty Bunny cards in The Bunny
Circle are eliminated.
Bunny Bits ::
No
Specialty Bunny card may be placed in The Bunny Circle until
the Lord Of The Bunnies card is eliminated (perhaps with a weapon).
Unlike other
Super Bunnies, the owner of this card may not roll the twenty-sided
die for weapons with levels (01 - 12).
A Specialty
Bunny that has The Heavenly Halo is not eliminated from The Bunny
Circle. If The Heavenly Halo is placed on The Lord Of The Bunnies,
then all Specialty Bunnies arriving in The Bunny Circle are safe
(not discarded).
Lord of the
Bunnies cannot be bought back from the market.
Number
Six
Omega
06
:: Celebrity
Bunny
:: This
is a single Celebrity Bunny. Players that have three or more
down may play two cards per turn.
| Historical
Note: The
makers of Killer Bunnies knew years ago that the television show
Battlestar Galactica would return with a character named Six
(yeah, that's believable - let's go with that). We therefore
set aside Omega card six for the character Number Six so that
they would coincide (hmm, that's good, that makes sense). Unfortunately
the show was delayed and took longer to premiere than we had
anticipated so we listed Red Herring in the Omega Six slot for
years to throw everyone off the track (wow, that might be stretching
it a little). You see 'Red Herring' is a slang term for an act
of subterfuge which is what we were trying to do by throwing
you off the track (actually, that is true). But over the years
since so many fans were looking forward to a Red Herring card
we decided not to disappoint them so we actually made a card
called Red Herring (Pink Salmon) and used it for Omega 11 (you
think they believe us?). |
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No
Supe For You
Omega
07
:: May
be used once by a player to eliminate all Super Bunnies from
The Bunny Circle that are the same color as any die which rolled
an even number. Good luck getting even!
Hare
E. Potter
Omega
08
:: May
be used once by a player to retrieve the Magic Spatula or any
Magic Fountain card from the discard. The retrieved card may
be used immediately or saved.
Dago
Bunny
Omega
09
:: May
be used as a Green Bunny and stops all weapons directly targeting
any KinderBunnies that a player has in The Bunny Circle.
Bunny Bits ::
This
Omega card works as a regular Green Bunny (not a Specialty Bunny),
and has additional abilities if you are playing with the KinderBunnies deck mixed into
your Killer Bunnies game.
Baby
Bunnies On Board
Omega
10
:: When
a player has this card saved and at least one Kinder Bunny down
in The Bunny Circle then any time he must roll a die (or dice)
of a specific color, this card allows the player to roll both
the 10 and 12-sided dice of the same color and to choose which
roll to use.
Red
Herring Pink Salmon
Omega
11
:: May
be used once by a player to counteract the death of any Red or
Pink bunny. May be used at any time!
Bunnies
of the Caribbean
Omega
12
:: May
be used once by a player to steal the amount of Dolla rolled
from any one opponent. Only the exact amount may be taken.
Created
By Jeffrey Neil Bellinger
Graphic Design by Jonathan Young
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