Nu Series Cards
The Nu Series
cards are available for a limited-time in the specially packaged
Killer Bunnies Quest Blue Starter Deck, featuring the Gleeful
Bunny, at Barnes
& Noble stores nationwide.
Update: The Nu Series Cards
are available for a limited-time in the specially packaged Killer
Bunnies games for Go! Games,
featuring the Blue Starter Deck plus the Yellow, Red and Violet
Booster decks.
Specialty
Bunnies
Nu
01 :: Bunny White
Nu
02 :: Interview With The
Bunnies
Nu
03 :: The Bunnies Twain
These bunnies
have no color or type. They are a new kind of bunny. A player
may, of course, win the game with one of these bunnies down.
Specialty bunnies come as singles, pairs or groups. If an opponent
attacks and kills a Specialty Bunny then all bunnies in the pair
or group are lost and the card is discarded. When counting for
Roaming Run cards and weapons that affect bunnies many spaces
away, Specialty Bunny cards (single, pairs or groups) count as
one space. If a player has a pair and a single Specialty Bunny
then that totals 3, and the player may play two cards per turn.
This is similar to having a Bunny Triplet.
Atlas
Shrugged
Nu
04 :: Roll all of the twelve-sided
dice in your game. If a number of dice (equal to the number of
players) roll any identical number, then all players move to
the adjacent seat. For example, if three people are playing,
then three of the numbers rolled must be the same. It does not
matter what number it is, as long as there are three of them.
All players
leave their down and saved cards and take possession of an opponent's
down and saved cards. Players keep their five-card hands. The
player who played the card chooses the direction of movement
for all of the players (either clockwise or counter-clockwise).
Even
Stephen, Odd Todd
Nu
05 :: May be used once by
a player who rolls the die. An Even (or Odd) roll allows a player
to take an Even (or Odd) numbered Carrot from any opponent or
Kaballa's Market. For example, if a player rolls a 9, then he
may take any Odd numbered Carrot from any opponent or Kaballa's
Market.
Journey
To The Center Of The Circle
Nu
06 :: All players must place
their five-card hand into a separate pile in the center of The
Bunny Circle. All of the cards in the center pile are shuffled,
and the player who used the card deals five cards back to each
player.
Red
October
Nu
07 :: Each player rolls the
die in the order of play. Players who roll an Odd number must
place one of their bunnies from The Bunny Circle into the Red
October while players who roll an Even number may take a bunny
out. The player who played the card rolls last and may roll twice.
If a player rolls an Even number and no bunnies have been placed
into the October, then he is out of luck.
After the last player has rolled (twice), any bunnies left in
the October sink into the discard pile.
The
Scarlet Letter
Nu
08 :: May be used once to
force any opponent to discard all cards in his five-card hand
that contain the letter "A" in the title or that have
a Red button in the upper left corner (RUN cards). The player
decides which option to use. The opponent must show his hand
to the player to confirm that he has complied.
A
Tale Of Two Bunnies
Nu
09 :: May be given to any
opponent with at least two bunnies in The Bunny Circle who must
give any two of his bunnies away to other players. The opponent
chooses which bunnies to give away and to whom.
Through
The Looking Glass
Nu
10 :: May be used once by
a player or given to an opponent. Odd rolls increase a player's
Cabbage or Water by the amount rolled while Even numbers decrease
the amounts.
If a player
gains Cabbage or Water by rolling an odd number, then he must
take it from the discard piles for those supplies near Kaballa's
Market. If the right amounts of Cabbage or Water do not exist
in the discard piles, then keep track of what the game 'owes'
you on a small pad of paper and take the supplies when they become
available.
If a player
pays Cabbage or Water by rolling an even number, then he must
discard the amounts to the discard piles. If a player does not
have enough (or any) of the supply then he discards what he can.
The player never 'owes' the game after the card has been played.
It is possible
for a player to increase one supply (Odd number roll) and decrease
the other supply (Even number rolled) at the same time.
23
Skidoo
Nu
11 :: Allows all players
to discard any cards in their five-card hand that have a 2 or
a 3 in the Card Identification Number. Players may keep any cards
that they wish. New cards are drawn immediately.
W
Is For Whammy!
Nu
12 :: May be used once by
a player to launch all Weapon cards in his five-card hand at
any bunnies in The Bunny Circle. Weapons are launched one at
a time directly from the player's hand. All cards used must be
replaced with new cards from the Draw Pile.
Created
By Jeffrey Neil Bellinger
Graphic Design by Jonathan Young
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