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Mixing
KinderBunnies
How To Mix
Your KinderBunnies with your Killer Bunnies games:
:: Mix the 10 small Carrot
Cards into the pile of 20 small Carrot Cards.
:: Mix all large cards together.
Here's
a few things to remember:
:: The color of Kinder
Bunnies can match the color of Killer Bunnies to form Bunny Triplets.
:: If you get three of
the same type of Kinder Bunny in The Bunny Circle, then you have
a Bunny Triplet.
:: Take A Carrot cards
are the same as Choose A Carrot cards.
:: Feed The Bunny Cards
are either 1 Cabbage or 1 Water unit (depending on the item on
the tray).
:: Safety Hazards are
not weapons. Defense cards cannot be used against Safety Hazards.
:: All bunnies that fail
to survive a Safety Hazard are discarded (dead).
:: A Special card of Cabbage
means to Choose one Cabbage Card from Kaballa's Market (if available).
Of course a Special card of Water means to Choose one Water Card
from Kaballa's Market (if available).
:: One Bunny Buck equals
exactly one Kaballa Dolla (amazing)!
:: The ten Carrots (that
are lettered A through J) are immune to cards such as Carrot
Thief and Low Jack Kojak.
:: The Adventure Bunny
is a Red Bunny and is immune to only Safety Hazards, not Weapons.
:: Buy Back may be paid
for with either Bunny Bucks, Kaballa Dolla or a combination of
both.
:: When a Kinder Bunnies
card asks a player to roll a non-specific die, it must be a 10-sided
die.
:: Kinder Bunnies Drought
and Maggots ask a player to give up all Water or Cabbage cards.
This now refers to saved small Cabbage and Water cards exactly
as Killer Bunnies Drought and Maggots would. No 'new' cards are
drawn.
:: If a player is holding
a Pawn (Green for example), then he may re-roll both the Green
12-sided and Green 10-sided dice.
:: Even though Sneaky
Burglar has a player roll a 'number', a player must use the chart
and only take the 'letter' Kinder Bunnies Carrot indicated.
:: Mini Danish are good
for only 1 Cabbage and/or 1 Water. These cards may be used with
small Cabbage and Water cards to feed larger amounts.
:: Re-Roll may be used
to re-roll any die; either 10-sided, 12-sided, 20-sided or Zodiac.
:: Safety Skunk may only
be used to stop a Safety Hazard and not a Weapon.
:: No News Is Good News
may only be used to stop a Bad News card and not a Terrible Misfortune.
:: All Bad News cards
do not work the same as Terrible Misfortune cards. If a player
has no bunnies (or Carrots) to affect, then the card is discarded
and not given to another player. Ironically, that's more good
news than bad!
:: The Alien does not
abduct a player's bunnies, it kills them (puts them in the discard
pile). These are not Beyea Aliens!
:: If there are more than
5 players, then use 12-sided dice for Spin To Win and One For
Fun.
Created
By Jeffrey Neil Bellinger
Graphic Design by Jonathan Young
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